Kika in det nya dynamism-systemet i The Finals

Petter Hegevall
Förstapersonsvy i The Finals: en spelare håller en brandgranat i en snöig arena med gula stålkonstruktioner och en stor gul vägg med spelets logotyp.

Den 12:e och kommande säsongen i helsvenska gratisshootern The Finals heter Prime Time, släpps den 20 oktober och är en riktig baddare. Utöver nya kartor, nya spellägen och delvis omarbetad ljudbild presenterar nu även de forna Battlefield-utvecklarna att de arbetat om destruction-systemet som nu gör att realtidsförstörelsen innehåller ett lager till, och därmed blir ännu mer överlägsen allting som konkurrenterna gör. Embark visar upp allt i en video (nedan) samt förklarar hur de ser på sitt nya system i en blogg, som du kan läsa här:

MISSIL Citerat

EVERYTHING BREAKS

"Destruction and dynamism are fundamental to THE FINALS, and dynamism is about more than destruction alone. Our ambition has always been Arenas where physics, materials and forces interact in ways that feel natural and predictable, giving you the freedom to experiment, improvise and find your own way through a fight. In October we’re pushing that a lot further, with the most significant update destruction has had since launch.

Destruction is becoming more nuanced. Today a piece of the environment is mostly either intact or broken. With the updated system, parts of a structure can stay partly attached as they come apart; so floors sag, walls lean and buildings collapse in far more varied ways. A damaged floor might sag into the floor below, giving you a moment to react and leaving a new route between floors behind it. And when a larger structure collapses, the pieces it leaves behind can become new surfaces to move and fight across.

We're strengthening knock-on effects too, so one event can trigger another and set off chain reactions through the environment. And we're taking dynamism past destruction, with smoke that now responds to forces and changes in the Arena. With far more happening between intact and destroyed, we've also worked on visual cues and consistency, so you can better understand what's going on, see what's coming and have time to do something about it. We've rebuilt a lot of what destruction is made of as well, so a collapse carries far more weight and noise than it used to."
/Embark

Kommentarer (4)

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Spelade betan av the finals och tänkte "kul spel" sen spelade jag det aldrig igen. Kanske dags att ge det en till chans

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