Rockstars förra tekniska chef om GTA VI till PC: ”De måste skynda sig”

Petter Hegevall
Närbild på Lucia i Grand Theft Auto VI. Hon siktar med en svart pistol rakt framåt med allvarlig min, med en stad i bakgrunden i skymningsljus.

Det tog Rockstar Games exakt 19 månader att konvertera konsolutgåvan av Grand Theft Auto V till PC och mången skeptiker har under den gångna månaden gissat på att det kommer att ta ännu längre tid för studion att göra samma sak med kommande GTA VI. Det tror dock inte Rockstars förra ”Technical director” Obbe Vermeij som menar att dagens situation med AI och allt vad det innebär kommer att tvinga teamet att vara mycket snabbare, här. Detta för att försöka förekomma alla de gamers som med hjälp av AI kommer att försöka göra egna PC-versioner.

MISSIL Citerat

Skynda fynda

"Generative AI really has changed the world and I think I would be concerned, if I was Rockstar, that somebody would just take the PS5 version and get AI to change it to PC, which won't be as good as their effort, but it could still also hurt their sales. So, I wouldn't be surprised if there was an effort to get the releases a little bit closer together. Obviously, I don't really know what they're thinking. I don't really see how you could protect against that, to be honest. I don't see it. But a big company like Take-Two, they would be able to get the lawyers on the case, and for a big game, maybe the AI doesn't really do a particularly good job.

But yeah, I mean, it's a brave new world. What was the case before, is that there's so much effort in developing the game, that it is not possible to rip it off, and that's completely changed now. So, yeah, we're going to have to see in the next couple of years how that's going to pan out."
/Obbe Vermeij

Obbe minns med skräck hur konverteringen av det allra första spelet i serien gick till och framförallt gällande texturarbetet som slaktades, back in the day.

MISSIL Citerat

THISCH ISCH SHITE!

"I didn't work on GTA 1 and 2, but I worked for the company at the time, and I was actually right next to the GTA 1 team, so I was able to follow it. And I remember, at the time, the GTA team was definitely the most rowdy of all of the teams," Vermeij continued. "And there was one particular day where they sent the PC build away, and then it came back from the PlayStation people, and they had cut down all the textures from 256 colours to 16 colours, and my god, the artist was just going around and swearing – 'what the fuck did they do to our textures, I can't believe it, we can't release this shite'. So it always has been that sort of awkward relationship between PC and the console. So in those days, it was like PC first and then console second, even though that didn't really make much sense for the sales, because the PlayStation versions sold way better."
/Obbe Vermeij

Kommentarer (11)

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Hoppas det kommer ut till PC före online-delen släpps (och i god tid så man hinner köra singleplayer), för lär väl bli crossplay på det!

Poäng: 0

Det kommer mest troligt ta max några veckor innan det finns en PC inofficiell variant. Håller tummarna att en officiell version inte behöver dröja lika länge som sist.

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De måste de bestämt inte! Icke, R* väljer detta själva helt hållet, såklart, på marknadsmässiga grunder blaosv.

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